Magmin

Small Elemental, Chaotic Neutral
MM'24

AC 14

HP 13 (3d6 + 3)

Speed 30 ft.

STR

7 (-2)

Save -2

DEX

15 (+2)

Save +2

CON

12 (+1)

Save +1

INT

8 (-1)

Save -1

WIS

11 (+0)

Save +0

CHA

10 (+0)

Save +0

Immunities Fire

Senses Darkvision 60 ft., Passive Perception 10

Languages Primordial (Ignan)

CR 1/2

Traits

Death Burst. The magmin explodes when it dies. dex 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.