Frost Giant Everlasting One

Huge Giant, Chaotic Evil
MPMM

AC 15 (patchwork armor)

HP 189 (14d12 + 98)

Speed 40 ft.

STR

25 (+7)

Save +11

DEX

9 (-1)

Save -1

CON

24 (+7)

Save +11

INT

9 (-1)

Save -1

WIS

10 (+0)

Save +4

CHA

12 (+1)

Save +1

Saving Throws STR +11, CON +11, WIS +4

Skills Athletics +11, Perception +4

Immunities Cold

Senses darkvision 60 ft., Passive Perception 14

Languages Giant

CR 12

Traits

Extra Heads. The giant has a 25 chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The giant makes two Greataxe or Rock attacks.

Greataxe. 11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Rock. 11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Bonus Actions

Vaprak's Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits: The giant has advantage on Strength checks and Strength saving throws. When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll. The giant has resistance to bludgeoning, piercing, and slashing damage.