Frost Giant Everlasting One
Huge Giant, Chaotic EvilAC 15 (patchwork armor)
HP 189 (14d12 + 98)
Speed 40 ft.
STR
25 (+7)
Save +11
DEX
9 (-1)
Save -1
CON
24 (+7)
Save +11
INT
9 (-1)
Save -1
WIS
10 (+0)
Save +4
CHA
12 (+1)
Save +1
Saving Throws STR +11, CON +11, WIS +4
Skills Athletics +11, Perception +4
Immunities Cold
Senses darkvision 60 ft., Passive Perception 14
Languages Giant
CR 12
Traits
Extra Heads. The giant has a 25 chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The giant makes two Greataxe or Rock attacks.
Greataxe. 11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.
Rock. 11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Actions
Vaprak's Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits: The giant has advantage on Strength checks and Strength saving throws. When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll. The giant has resistance to bludgeoning, piercing, and slashing damage.