Phaerimm Elder

Huge Aberration, Neutral Evil
NF

Alien, Magic-Obsessed Manipulators

Habitat Underdark, Urban — Treasure Arcana, Implements

Phaerimm are malevolent alien beings who seek to dominate other sentient beings. A phaerimm's conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm's body tapers to a venomous stinger it prefers to use only when magical means fail it.
Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their former dominion.

Phaerimm elders are generals of phaerimm forces, directing covert and direct operations to help their kind subjugate all who stand in their way. Their ability to siphon magic from magic items makes them incredibly dangerous foes.

AC 17

Initiative +8 (18)

HP 218 (23d12 + 69)

Speed 30 ft., fly 60 ft. (hover)

STR

18 (+4)

Save +4

DEX

16 (+3)

Save +3

CON

17 (+3)

Save +8

INT

17 (+3)

Save +8

WIS

16 (+3)

Save +8

CHA

18 (+4)

Save +9

Saving Throws CON +8, INT +8, WIS +8, CHA +9

Skills Arcana +13, Insight +8, Perception +8

Condition Immunities Charmed, Frightened

Senses Truesight 120 ft., Passive Perception 18

Languages Understands Common and Deep Speech but can't speak; telepathy 120 ft.

CR 14

Traits

Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The phaerimm makes three Mind Lash attacks. It can replace one attack with either (A) a Vicious Stinger attack or (B) a use of Spellcasting to cast Command (level 3 version).

Mind Lash. Melee or Ranged Attack Roll: +9, reach 10 ft. or range 120 ft. Hit: 32 (6d8 + 4) Psychic damage.

Vicious Stinger. Melee Attack Roll: +9, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 26 (4d12) Poison damage, and the target's Speed is reduced to 0 feet until the start of the phaerimm's next turn.

Siphon Magic (Recharge 5+). The phaerimm focuses on a magic item it can see within 10 feet. When it does, the phaerimm drains the magic item of any charges. Regardless of whether charges are drained, the phaerimm can cast Clairvoyance, Geas, Major Image, and Mirage Arcane one additional time that day.

Spellcasting. The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Command (level 3 version), Detect Magic, Detect Thoughts, Mage Hand. 1/Day Each: Clairvoyance, Geas, Major Image, Mirage Arcane.

Bonus Actions

Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.

Reactions

Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.