War Priest
Medium Humanoid (cleric), AnyAC 18 (plate)
HP 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
10 (+0)
Save +0
CON
14 (+2)
Save +6
INT
11 (+0)
Save +0
WIS
17 (+3)
Save +7
CHA
13 (+1)
Save +1
Saving Throws CON +6, WIS +7
Skills Intimidation +5, Religion +4
Senses Passive Perception 13
Languages any two languages
CR 9
Actions
Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.
Maul. 7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.
Holy Fire. The war priest targets one creature it can see within 60 feet of it. The target must make a 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.
Bonus Actions
Healing Light (Recharge 4+). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.