War Priest

Medium Humanoid (cleric), Any
MPMM

AC 18 (plate)

HP 117 (18d8 + 36)

Speed 30 ft.

STR

16 (+3)

Save +3

DEX

10 (+0)

Save +0

CON

14 (+2)

Save +6

INT

11 (+0)

Save +0

WIS

17 (+3)

Save +7

CHA

13 (+1)

Save +1

Saving Throws CON +6, WIS +7

Skills Intimidation +5, Religion +4

Senses Passive Perception 13

Languages any two languages

CR 9

Actions

Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.

Maul. 7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire. The war priest targets one creature it can see within 60 feet of it. The target must make a 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Bonus Actions

Healing Light (Recharge 4+). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.