Vampire Lily Dragon
Large Dragon, Typically Chaotic EvilVampire lily dragons are large quadrupeds with stocky bodies. They mature to their full size of about 10 feet long, nose to tail, in just ten years, though few wyrmlings survive to adulthood. However, few creatures can threaten a full-grown vampire lily dragon. Barring death in combat, they can live up to 850 years.
Vampire lily dragons have smooth flesh in shades of purple and light green and sport a frill of dark purple petals and black spines that run along their backs. When their frill is flat and the flower on their tail is closed, they are relaxed. If the spines are raised and the flower is open, they are in an aggressive mood. The black spines on their bodies also carry a potent toxin. Roughly half of their full length is made up of a muscular tail, tipped with a ruffled, deep purple bloom surrounding two black spikes called spadices. The dragons have long black tongues that rest within their crushingly powerful reptilian jaws.
AC 17
Initiative +2 (12)
HP 252 (24d10 + 120)
Speed 45 ft., burrow 15 ft., swim 45 ft.
STR
22 (+6)
Save +11
DEX
14 (+2)
Save +2
CON
21 (+5)
Save +10
INT
18 (+4)
Save +9
WIS
18 (+4)
Save +4
CHA
16 (+3)
Save +3
Saving Throws STR +11, CON +10, INT +9
Skills Deception +8, Insight +9, Perception +9, Stealth +7
Resistances Cold, Necrotic
Immunities Poison; Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Draconic plus any two languages
CR 14
Traits
Keen Smell. The dragon has Advantage on Wisdom (Perception) checks that rely on smell.
Poison Spines. A creature that touches the dragon or hits it with a melee attack while within 5 feet of it must succeed on a DC 18 Dexterity saving throw or take 16 (3d10) Poison damage and become Poisoned until the end of its next turn.
Unsleeping. The dragon can't be Surprised, does not need to sleep, and magic can't put it to sleep.
Actions
Multiattack. The dragon makes three attacks: two with its bite and one with its tail.
Bite. Melee Attack Roll: +11, reach 5 ft. Hit: 16 (3d6 + 6) Piercing damage plus 10 (3d6) Poison damage.
Tail. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 10 (3d6) Poison damage, and the target has the Grappled condition (escape DC 19). Until this grapple ends, the creature has the Restrained condition, and the dragon can't grapple another target.
Stench Breath (Recharge 5+). The dragon exhales foul gas. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Unconscious condition for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. The effect ends if the creature takes damage.
Bonus Actions
Aggressive. The dragon moves up to its speed toward a hostile creature that it can see.