Wisteria Dragon
Huge Dragon, Any Non-Good AlignmentAs some of the most imposing dragons, wisteria dragons can grow to prodigious size, standing around 15 feet tall with a body length of up to 60 feet. Their strong, silky wings can span nearly forty feet, and they weigh anywhere between 15,000 and 19,000 pounds. Tough, woody scales and iridescent plates that shimmer with magic protect the dragon's broadly equine body. Rows of delicate white, purple, or blue flowers that bloom with a sweet, musky fragrance form a cascading mane and tail. A wisteria dragon only grows these flowers that serve as the source of its magic once it reaches adolescence. The more flowers a dragon has, the greater its power.
While these dragons can live to be nearly 800 years old, they are vulnerable when young. Their greatest defense before flowering is a toxin produced naturally within their bodies that can sicken predators. After flowering, a wisteria dragon is exceptionally hearty and can survive injuries that would fell other dragons. Wisteria dragons can regrow lost limbs, wings, and other body parts, within a few weeks, though they can't survive decapitation. They struggle in cold climates and exposure to heavy frost halts their growth.
AC 19
Initiative +1 (11)
HP 256 (19d12 + 133)
Speed 40 ft., fly 80 ft.
STR
24 (+7)
Save +7
DEX
13 (+1)
Save +7
CON
25 (+7)
Save +13
INT
17 (+3)
Save +3
WIS
14 (+2)
Save +8
CHA
25 (+7)
Save +13
Saving Throws DEX +7, CON +13, WIS +8, CHA +13
Skills Arcana +9, Deception +13, History +9, Insight +8, Perception +14
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Draconic, Sylvan plus any two languages
CR 17
Traits
Fey Ancestry. The dragon has Advantage on saving throws against being Charmed, and magic can't put the dragon to sleep.
Regeneration. The dragon regains 10 Hit Points at the start of its turn. If the dragon takes Cold or Necrotic damage, this trait doesn't function at the start of the dragon's next turn. The dragon dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Spellcasting. The dragon is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 21). It can cast the following Bard spells, requiring no material components:
Cantrips (at will): Dancing Lights, Mage Hand, Prestidigitation
1st level (4 slots): Bane, Identify, Sleep
2nd level (3 slots): Locate Object, See Invisibility, Suggestion
3rd level (3 slots): Dispel Magic, Plant Growth, Speak with Plants
4th level (3 slots): Confusion, Freedom of Movement
5th level (1 slot): Geas
Actions
Multiattack. The dragon can use its Soporific Floral Presence. It then casts a spell or makes three attacks: one with its bite and two with its stomp.
Bite. Melee Attack Roll: +13, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage.
Stomp. Melee Attack Roll: +13, reach 5 ft. Hit: 14 (2d6 + 7) Bludgeoning damage.
Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 16 (2d8 + 7) Bludgeoning damage.
Grasping Vines (Recharge 5+). Dexterity Saving Throw: DC 21, each creature of the dragon's choice within 90 feet. Failure: 18 (4d8) Piercing damage and the target has the Grappled and Restrained conditions (escape DC 19). While Restrained, a target takes 18 (4d8) Piercing damage at the start of each of its turns. Success: Half damage only.
Soporific Floral Presence. Constitution Saving Throw: DC 19, each creature of the dragon's choice within 120 feet. Failure: Target has the Unconscious condition for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. If a target's saving throw is successful, or the effect ends for it, the target is immune to this dragon's Floral Presence for the next 24 hours.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Dexterity Saving Throw: DC 21, each creature within 10 feet. Failure: 15 (2d6 + 8) Bludgeoning damage and the target has the Prone condition. Failure or Success: The dragon flies up to half its flying speed.