Satyr Revelmaster

Medium Fey, Chaotic Neutral
MM'24

AC 17

HP 82 (15d8 + 15)

Speed 40 ft.

STR

12 (+1)

Save +1

DEX

18 (+4)

Save +7

CON

12 (+1)

Save +1

INT

12 (+1)

Save +1

WIS

14 (+2)

Save +5

CHA

17 (+3)

Save +3

Saving Throws DEX +7, WIS +5

Skills Acrobatics +7, Perception +5, Performance +9

Senses Passive Perception 15

Languages Common, Elvish, Sylvan

CR 6

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The satyr makes three Prance attacks.

Prance. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.

Fey Melody (Recharge 4+). The satyr conjures a charming or frightening song. wis 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect: Charming: The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage. Frightening: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.