Satyr Revelmaster
Medium Fey, Chaotic NeutralAC 17
HP 82 (15d8 + 15)
Speed 40 ft.
STR
12 (+1)
Save +1
DEX
18 (+4)
Save +7
CON
12 (+1)
Save +1
INT
12 (+1)
Save +1
WIS
14 (+2)
Save +5
CHA
17 (+3)
Save +3
Saving Throws DEX +7, WIS +5
Skills Acrobatics +7, Perception +5, Performance +9
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
CR 6
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The satyr makes three Prance attacks.
Prance. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
Fey Melody (Recharge 4+). The satyr conjures a charming or frightening song. wis 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect: Charming: The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage. Frightening: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.