Rahadin

Medium Humanoid (elf), Lawful Evil
CoS

AC 18 (studded leather)

HP 135 (18d8 + 54)

Speed 35 ft.

STR

14 (+2)

Save +2

DEX

22 (+6)

Save +6

CON

17 (+3)

Save +7

INT

15 (+2)

Save +2

WIS

16 (+3)

Save +7

CHA

18 (+4)

Save +4

Saving Throws CON +7, WIS +7

Skills Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14

Senses darkvision 60 ft., Passive Perception 21

Languages Common, Elvish

CR 10

Traits

Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

Fey Ancestry. Rahadin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack. Rahadin attacks three times with his scimitar, or twice with his poisoned darts.

Scimitar. 10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Poisoned Dart. 10 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.