Minotaur Skeleton
Large Undead, Lawful EvilAC 12
HP 45 (6d10 + 12)
Speed 40 ft.
STR
18 (+4)
Save +4
DEX
11 (+0)
Save +0
CON
15 (+2)
Save +2
INT
6 (-2)
Save -2
WIS
8 (-1)
Save -1
CHA
5 (-3)
Save -3
Vulnerabilities Bludgeoning
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understands Abyssal but can't speak
CR 2
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.