Minotaur Skeleton

Large Undead, Lawful Evil
MM'24

AC 12

HP 45 (6d10 + 12)

Speed 40 ft.

STR

18 (+4)

Save +4

DEX

11 (+0)

Save +0

CON

15 (+2)

Save +2

INT

6 (-2)

Save -2

WIS

8 (-1)

Save -1

CHA

5 (-3)

Save -3

Vulnerabilities Bludgeoning

Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 9

Languages understands Abyssal but can't speak

CR 2

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.