Iron Golem

Large Construct, Unaligned
MM'24

AC 20

HP 252 (24d10 + 120)

Speed 30 ft.

STR

24 (+7)

Save +7

DEX

9 (-1)

Save -1

CON

20 (+5)

Save +5

INT

3 (-4)

Save -4

WIS

11 (+0)

Save +0

CHA

1 (-5)

Save -5

Immunities Fire; Poison; Psychic

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft., Passive Perception 10

Languages understands Common plus two other languages but can't speak

CR 16

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge). con 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.