Kansaldi Fire-Eyes

Medium Humanoid (Human, Cleric), Lawful Evil
DSDQ

High Master Kansaldi Fire-Eyes leads the Red Dragon Army's offensive in Solamnia. A fanatical adherent of the Dragon Queen, Kansaldi was indoctrinated into the god's worship by Dragon Highlord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing. This gem smolders and glows red whenever Kansaldi uses her magic, and her followers claim it allows her to see through any lie.
Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under Kansaldi's command and ordered her to claim the Kalaman region in the Dragon Queen's name. Kansaldi pursues these orders with a fanatic's zeal. For her, there is no possibility of defeat—there is only the Dragon Queen's will.

AC 18 (plate)

HP 172 (23d8 + 69)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

11 (+0)

Save +0

CON

17 (+3)

Save +3

INT

16 (+3)

Save +3

WIS

19 (+4)

Save +8

CHA

16 (+3)

Save +7

Saving Throws WIS +8, CHA +7

Skills Insight +12, Perception +8, Religion +7

Immunities Fire

Senses Truesight 120 ft., Passive Perception 18

Languages Abyssal, Common, Draconic

CR 11

Traits

Special Equipment. Kansaldi has a glowing ruby embedded in her left eye socket. The gem functions as her eye and grants her Truesight (included above). The gem can't be removed while Kansaldi is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.

Actions

Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.

Pike. Melee Attack Roll: +8, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage plus 16 (3d10) Radiant damage.

Flame Burst. Kansaldi hurls magical flames at a creature she can see within 60 feet of herself. Dexterity Saving Throw: DC 16, the target. Failure: 11 (2d10) Fire damage, and the target catches fire; until a creature takes an action to put out the fire, the target takes 5 (1d10) Fire damage at the start of each of its turns. Success: Half damage, and the target doesn't catch fire.

Spellcasting. Kansaldi casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Light, Spare the Dying, Thaumaturgy. 1/Day Each: Blade Barrier, Dispel Magic, Flame Strike, Lesser Restoration, Revivify.

Bonus Actions

Dragon Queen's Favor. Kansaldi or one creature she can see within 60 feet of herself magically regains 17 (2d12 + 4) Hit Points.