Warlock of the Fiend

Medium Humanoid, Any
MPMM

AC 13 / 16

HP 78 (12d8 + 24)

Speed 30 ft.

STR

10 (+0)

Save +0

DEX

16 (+3)

Save +3

CON

15 (+2)

Save +2

INT

12 (+1)

Save +1

WIS

12 (+1)

Save +4

CHA

18 (+4)

Save +7

Saving Throws WIS +4, CHA +7

Skills Arcana +4, Deception +7, Persuasion +7, Religion +4

Senses darkvision 60 ft., Passive Perception 11

Languages any two languages (usually Abyssal or Infernal)

CR 7

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Actions

Multiattack. The warlock makes three Scimitar attacks.

Scimitar. 6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage.

Hellfire. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.