Warlock of the Fiend
Medium Humanoid, AnyAC 13 / 16
HP 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
Save +0
DEX
16 (+3)
Save +3
CON
15 (+2)
Save +2
INT
12 (+1)
Save +1
WIS
12 (+1)
Save +4
CHA
18 (+4)
Save +7
Saving Throws WIS +4, CHA +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Senses darkvision 60 ft., Passive Perception 11
Languages any two languages (usually Abyssal or Infernal)
CR 7
Traits
Dark One's Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.
Actions
Multiattack. The warlock makes three Scimitar attacks.
Scimitar. 6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage.
Hellfire. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.