Knight
Small or Medium Humanoid, NeutralAC 18
HP 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
11 (+0)
Save +0
CON
14 (+2)
Save +4
INT
11 (+0)
Save +0
WIS
11 (+0)
Save +2
CHA
15 (+2)
Save +2
Saving Throws CON +4, WIS +2
Condition Immunities Frightened
Senses Passive Perception 10
Languages Common plus one other language
CR 3
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.