Core Spawn Emissary

Medium Aberration, Chaotic Evil
EGW

Habitat Underdark

The Elder Evils assault the multiverse in strange and calamitous ways. Sometimes they breach the Material Plane by exploiting the unfathomable energy and darkness found in the world's depths. These terrestrial manifestations of loathsome alien agendas are known as core spawn, and they are as varied in their physiology as they are horrific.
Their concentration in the desolate lands of Blightshore makes the core spawn a challenge to research, and many who have sought to observe or study these nightmarish entities rarely return. Those who do return are often shells of their former selves who speak of horrifying underground labyrinths of twisting caverns and malevolent nests where other denizens of the Miskath Strand are dragged below to some infernal purpose.
Offspring of Calamity. The aberrant creatures known as core spawn are a subterranean breed of heralds, servants, foot soldiers, and lieutenants of the Elder Evils, awakened in the depths by the cataclysmic actions of the Betrayer Gods and their minions. They often appear on the surface world in the wake of seismic events, such as that which created the bottomless Miskath Pit of Eastern Wynandir. Warlocks and cultists sometimes gather together to hasten the arrival of core spawn to the Material Plane, focusing their arcane power on areas of natural seismic instability when the signs and stars are right.

These airborne predators serve as assassins and sentinels for the core spawn. The terrible thrum of its insectoid wings and a chittering of mandibles announces an emissary's arrival.
The core spawn emissary can expel clouds of crystalline spores from tubes in its head. These spores act like a contact poison and can be deadly if inhaled.

AC 15 (natural armor)

HP 102 (12d8 + 48)

Speed 40 ft., fly 60 ft. (hover)

STR

17 (+3)

Save +3

DEX

15 (+2)

Save +5

CON

18 (+4)

Save +4

INT

8 (-1)

Save -1

WIS

13 (+1)

Save +4

CHA

8 (-1)

Save +2

Saving Throws DEX +5, WIS +4, CHA +2

Skills Perception +4

Immunities Psychic

Condition Immunities Blinded

Senses Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 14

Languages Understands Deep Speech but can't speak, telepathy 120 ft.

CR 6

Traits

Magic Resistance. The emissary has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The emissary makes three Talons attacks.

Talons. Melee Attack Roll: +6, reach 5 ft. Hit: 14 (2d10 + 3) Slashing damage.

Alluring Thrum (Recharge 5+). The emissary emits a dreadful yet alluring hum. Each creature within 20 feet of the emissary that can hear it and isn't an aberration must succeed on a DC 14 Constitution Saving Throw or have the Charmed condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Crystal Spores (Recharge 6+). A 15-foot-radius cloud of toxic crystalline spores extends out from the emissary. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution Saving Throw or have the Poisoned condition. While Poisoned in this way, a creature takes 11 (2d10) Poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.