Merrow

Large Monstrosity, Chaotic Evil
MM'24

AC 13

HP 45 (6d10 + 12)

Speed 10 ft., swim 40 ft.

STR

18 (+4)

Save +4

DEX

15 (+2)

Save +2

CON

15 (+2)

Save +2

INT

8 (-1)

Save -1

WIS

10 (+0)

Save +0

CHA

9 (-1)

Save -1

Senses Darkvision 60 ft., Passive Perception 10

Languages Abyssal, Primordial (Aquan)

CR 2

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.