Brain in a Jar

Small Undead, Lawful Evil
RHW

AC 11

HP 55 (10d6 + 20)

Speed 5 ft., fly 20 ft. (hover), (hover)

STR

1 (-5)

Save -5

DEX

3 (-4)

Save -4

CON

15 (+2)

Save +2

INT

19 (+4)

Save +6

WIS

10 (+0)

Save +0

CHA

15 (+2)

Save +4

Saving Throws INT +6, CHA +4

Condition Immunities Exhaustion, Paralyzed

Senses Blindsight 120 ft., Passive Perception 10

Languages telepathy 60 ft. understands Common plus three other languages but can't speak; telepathy 60 ft.

CR 3

Traits

Detect Intelligence. The brain magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.

Magic Resistance. The brain has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The brain makes two Disrupting Burst attacks.

Disrupting Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 11 (2d6 + 4) Psychic damage. The target can't take Reactions until the end of its next turn, and it has Disadvantage on saving throws to maintain Concentration until the end of its next turn.

Mind Blast (Recharge 5+). int 14, each creature in a 60-foot Cone. Failure: 14 (4d6) Psychic damage, and the target has the Incapacitated condition until the end of the brain's next turn. Success: Half damage only.