Ghallanda Troubleshooter

Small Humanoid (Halfling), Neutral
EFA

AC 14

HP 78 (12d6 + 36)

Speed 30 ft.

STR

10 (+0)

Save +0

DEX

16 (+3)

Save +5

CON

17 (+3)

Save +5

INT

13 (+1)

Save +1

WIS

14 (+2)

Save +4

CHA

17 (+3)

Save +5

Saving Throws DEX +5, CON +5, WIS +4, CHA +5

Skills Insight +4, Perception +4, Stealth +5

Condition Immunities Frightened

Senses Passive Perception 14

Languages Common, Halfling

CR 3

Traits

Hustle. The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.

Actions

Multiattack. The troubleshooter makes two Poisoned Dagger attacks.

Poisoned Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.

Spellcasting. The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Sleep, Unseen Servant.

Bonus Actions

Nimble Escape. The troubleshooter takes the Disengage or Hide action.