Wilfred Godefroy

Medium Undead, Neutral Evil
RHW

AC 12

HP 72 (16d8)

Speed 30 ft., fly 30 ft.

STR

8 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

10 (+0)

Save +0

INT

13 (+1)

Save +1

WIS

14 (+2)

Save +2

CHA

17 (+3)

Save +3

Skills Intimidation +6, Perception +5

Resistances Acid; Bludgeoning; Cold; Fire; Lightning; Piercing; Slashing; Thunder

Immunities Necrotic; Poison

Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 120 ft., Passive Perception 15

Languages Common

CR 6

Traits

Darklord Restoration. If Wilfred dies, he revives with all his Hit Points in 1d10 weeks somewhere in Mordent.

Incorporeal Movement. Wilfred can move through other creatures and objects as if they were Difficult Terrain. He takes 5 (1d10) Force damage if he ends his turn inside an object.

Legendary Resistance (3/Day, or 4/Day in Domain). If Wilfred fails a saving throw, he can choose to succeed instead.

Possessive Aura. Grasping, ghostly servants surround Wilfred in a 5-foot Emanation originating from him. A creature that ends its turn in this area is subjected to the following effect. cha 14. Failure: The target has the Charmed condition. While the creature is Charmed in this way, its Speed is reduced to 0. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Actions

Multiattack. Wilfred makes two attacks, using Object Slam or Hunting Rifle in any combination.

Object Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Force damage.

Hunting Rifle. Ranged Attack Roll: +6, range 40/120 ft. Hit: 9 (1d12 + 3) Necrotic damage.

Reactions

Redirect Attack. Trigger: A creature Wilfred can see makes an attack roll against him. Response: Wilfred chooses a Small or Medium creature within 5 feet of himself that has the Charmed condition. Wilfred and that creature swap places, and the creature becomes the target of the attack instead.

Legendary Actions

Bone-Chilling Step. Wilfred teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 4 (1d8) Necrotic damage. Wilfred can't take this action again until the start of his next turn.

Fated Bullet. dex 14, one creature Wilfred can see within 120 feet. Failure: 16 (2d12 + 3) Necrotic damage, and the target can't regain Hit Points until the start of its next turn. Failure or Success: Wilfred can't take this action again until the start of his next turn.

Slam. Wilfred makes one Object Slam attack.