Deathlock Wight

Medium Undead (warlock), Neutral Evil
MPMM

AC 12

HP 37 (5d8 + 15)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

14 (+2)

Save +2

CON

16 (+3)

Save +3

INT

12 (+1)

Save +1

WIS

14 (+2)

Save +4

CHA

16 (+3)

Save +3

Saving Throws WIS +4

Skills Arcana +3, Perception +4

Resistances Necrotic; Bludgeoning, Piercing, Slashing (from nonmagical attacks)

Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses darkvision 60 ft., Passive Perception 14

Languages the languages it knew in life

CR 3

Traits

Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unusual Nature. The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack. The deathlock makes two Life Drain or Grave Bolt attacks.

Life Drain. 4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage. The target must succeed on a 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain by this attack rises 24 hours later as a zombie under the deathlock's control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time.

Grave Bolt. 5 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.