Deep Dragon Wyrmling
Medium Dragon, Neutral EvilDragons of Caverns and Secrets
Habitat Underdark — Treasure Arcana
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy hunters with an affinity for lost lore and fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of the Underdark to map hidden passages for dozens of miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons' sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving copies of forgotten lore, fungal ingredients for cures or plagues, or maps to lost Underdark locales.
Deep dragon wyrmlings are lithe with a narrow frame and flexible wings. They slip through crevasses in the Underdark, from which they hunt to satisfy their voracious appetites.
AC 15
Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.
STR
14 (+2)
Save +2
DEX
11 (+0)
Save +0
CON
12 (+1)
Save +1
INT
11 (+0)
Save +0
WIS
12 (+1)
Save +1
CHA
13 (+1)
Save +1
Skills Perception +5, Stealth +4
Resistances Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Draconic
CR 1
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage.
Nightmare Breath (Recharge 5+). Wisdom Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Psychic damage, and the target has the Frightened condition until the end of the dragon's next turn. Success: Half damage only.