Saidra d'Honaire
Medium Undead, Neutral EvilAC 13
HP 90 (12d8 + 36)
Speed 5 ft., fly 60 ft. (hover), (hover)
STR
6 (-2)
Save -2
DEX
17 (+3)
Save +7
CON
16 (+3)
Save +3
INT
12 (+1)
Save +1
WIS
14 (+2)
Save +6
CHA
17 (+3)
Save +3
Saving Throws DEX +7, WIS +6
Skills Insight +10, Perception +6, Performance +7, Stealth +7
Resistances Acid; Bludgeoning; Cold; Fire; Piercing; Slashing
Immunities Necrotic; Poison
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 16
Languages Common
CR 9
Traits
Darklord Restoration. If Saidra dies, she revives with all her Hit Points in 1d10 weeks somewhere in Dementlieu.
Incorporeal Movement. Saidra can move through other creatures and objects as if they were Difficult Terrain. She takes 5 (1d10) Force damage if she ends her turn inside an object.
Lie Detector. Saidra knows whether she hears a lie.
Legendary Resistance (3/Day, or 4/Day in Domain). If Saidra fails a saving throw, she can choose to succeed instead.
Sunlight Sensitivity. While in sunlight, Saidra has Disadvantage on ability checks and attack rolls
Actions
Multiattack. Saidra makes three Necrotic Burst attacks. She can replace one of these attacks with a use of Spellcasting.
Necrotic Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit: 14 (2d10 + 3) Necrotic damage.
Life Drain. con 15, one creature Saidra can see within 30 feet. Failure: 28 (8d6) Necrotic damage, and its Hit Point maximum decreases by an amount equal to the damage taken. Success: Half damage only.
At Will:. Charm Person (duchess form only), Fear (Red Death form only).
Bonus Actions
Shape-Shift. Saidra shape-shifts into the Red Death, or she returns to her true form as the duchess. Her game statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.
Legendary Actions
Lash Out. Saidra makes one Necrotic Burst attack.
Shadow Veil. Saidra gives herself the Invisible condition until the start of her next turn and can fly up to half her Fly Speed. The condition ends early immediately after Saidra deals damage. Saidra can't take this action again until the start of her next turn.