Sphinx of Wonder

Tiny Celestial, Lawful Good
MM'24

AC 13

HP 24 (7d4 + 7)

Speed 20 ft., fly 40 ft.

STR

6 (-2)

Save -2

DEX

17 (+3)

Save +3

CON

13 (+1)

Save +1

INT

15 (+2)

Save +2

WIS

12 (+1)

Save +1

CHA

11 (+0)

Save +0

Skills Arcana +4, Religion +4, Stealth +5

Resistances Necrotic; Psychic; Radiant

Senses Darkvision 60 ft., Passive Perception 11

Languages Celestial, Common

CR 1

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.