Strigoi
Medium Monstrosity, Chaotic EvilAC 16
HP 52 (7d8 + 21)
Speed 30 ft., fly 40 ft.
STR
17 (+3)
Save +5
DEX
14 (+2)
Save +4
CON
16 (+3)
Save +3
INT
11 (+0)
Save +0
WIS
17 (+3)
Save +3
CHA
10 (+0)
Save +0
Saving Throws STR +5, DEX +4
Skills Perception +5, Stealth +4
Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common
CR 4
Traits
Stirge Telepathy. The strigoi can magically control stirges within 120 feet of itself using a special telepathy.
Actions
Multiattack. The strigoi makes two Claw attacks and one Proboscis attack.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the strigoi regains Hit Points equal to that amount. A creature reduced to 0 Hit Points by this attack dies, leaving behind nothing except its skin and equipment.
Bonus Actions
Protective Swarm (Recharge). The strigoi summons a swarm of bloodthirsty mosquitoes in a 10-foot Emanation originating from itself, which lasts for 1 minute or until the strigoi's Concentration on it ends. Whenever the swarm enters a creature's space or a creature enters the swarm or ends its turn there, that creature is subjected to the following effect (a creature makes this save only once per turn, and strigoi and stirges are unaffected). con 13. Failure: 3 (1d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn.