Rudolph van Richten
Medium Humanoid (human), Lawful GoodAC 13
HP 105 (14d8 + 42)
Speed 30 ft.
STR
9 (-1)
Save -1
DEX
14 (+2)
Save +2
CON
16 (+3)
Save +6
INT
17 (+3)
Save +3
WIS
18 (+4)
Save +7
CHA
15 (+2)
Save +2
Saving Throws CON +6, WIS +7
Skills Arcana +6, Medicine +7, Perception +7, Religion +6, Sleight Of Hand +5
Senses Passive Perception 17
Languages Abyssal, Common, Elvish, Infernal
CR 5
Traits
Shield of Erasmus. While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.
Actions
Multiattack. Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.
Silver Sword Cane. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a 15 Constitution saving throw at end of each hour, ending the effect on a success.
Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.
Repel Evil (Recharge 5+). cha 15, each creature of Rudolph's choice in a 30-foot Cone. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.
Bonus Actions
Occult Aid (2/Day). Rudolph casts Cure Wounds, Dispel Evil and Good, or Sanctuary, using Wisdom as the spellcasting modifier (spell save 15).