Rudolph van Richten

Medium Humanoid (human), Lawful Good
RHW

AC 13

HP 105 (14d8 + 42)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

16 (+3)

Save +6

INT

17 (+3)

Save +3

WIS

18 (+4)

Save +7

CHA

15 (+2)

Save +2

Saving Throws CON +6, WIS +7

Skills Arcana +6, Medicine +7, Perception +7, Religion +6, Sleight Of Hand +5

Senses Passive Perception 17

Languages Abyssal, Common, Elvish, Infernal

CR 5

Traits

Shield of Erasmus. While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.

Actions

Multiattack. Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.

Silver Sword Cane. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a 15 Constitution saving throw at end of each hour, ending the effect on a success.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.

Repel Evil (Recharge 5+). cha 15, each creature of Rudolph's choice in a 30-foot Cone. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.

Bonus Actions

Occult Aid (2/Day). Rudolph casts Cure Wounds, Dispel Evil and Good, or Sanctuary, using Wisdom as the spellcasting modifier (spell save 15).