Minotaur of Baphomet

Large Monstrosity, Chaotic Evil
MM'24

AC 14

HP 85 (10d10 + 30)

Speed 40 ft.

STR

18 (+4)

Save +4

DEX

11 (+0)

Save +0

CON

16 (+3)

Save +3

INT

6 (-2)

Save -2

WIS

16 (+3)

Save +3

CHA

9 (-1)

Save -1

Skills Perception +7, Survival +7

Senses Darkvision 60 ft., Passive Perception 17

Languages Abyssal

CR 3

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5+). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.