Haunting Revenant

Gargantuan Undead, Neutral
MM'24

AC 20

HP 203 (14d20 + 56)

Speed 30 ft.

STR

20 (+5)

Save +5

DEX

12 (+1)

Save +1

CON

18 (+4)

Save +8

INT

16 (+3)

Save +3

WIS

18 (+4)

Save +8

CHA

20 (+5)

Save +5

Saving Throws CON +8, WIS +8

Resistances Necrotic; Psychic

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Truesight 60 ft., Passive Perception 14

Languages Common plus two other languages

CR 10

Traits

Haunted Zone. con 17, any creature that casts a spell while inside the revenant's space. Failure: The spell fails and is wasted.

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Object Slam attacks and uses Invitation.

Object Slam. 9 (with Advantage if the target is inside the revenant's space), reach 10 ft. or range 30/90 ft. Hit: 27 (5d8 + 5) Bludgeoning damage.

Invitation. cha 17, each creature in a 60-foot Cone. Failure: The target is teleported inside the revenant's space and swallowed. A swallowed creature has Total Cover against attacks and other effects outside the revenant. While the revenant has Hit Points, a swallowed creature can leave the revenant's space only by using magic that enables planar travel, such as the Plane Shift spell.