Darkenbeast

Medium Monstrosity, Neutral Evil
AU

Flying, Mutated Minion of Wickedness

Habitat Grassland, Hill, Urban — Treasure None

Darkenbeasts are ferocious, bestial hunters created from ordinary animals by sinister spellcasters. Regardless of darkenbeasts' original forms, the magic used to create them twists them into fanged horrors with leathery wings. Most darkenbeasts have luminous bones that glow through their skin; they resemble eerie flying skeletons as they soar through the night sky. A darkenbeast is loyal to its creators, who can extract the magic used to transform it in a dramatic display that's fatal to the darkenbeast.
Darkenbeasts might have vestigial characteristics of the animals they were before transformation. Roll on or choose a result from the Darkenbeast Origin table as inspiration for these cosmetic features.

Darkenbeast Origin

1d6The Darkenbeast Was Once A...
1Cobra, so it has a flared neck and scaly skin.
2Fox, giving it reddish fur and vulpine features.
3Panther, so it has sharp claws and a high-pitched scream.
4Rabbit, giving it long ears and a skittish demeanor.
5Turtle, giving it a blunt snout and shell-like carapace.
6Wolf, so it emits eerie howls.

AC 15

Initiative +4 (14)

HP 60 (8d8 + 24)

Speed 20 ft., Fly 40 ft.

STR

17 (+3)

Save +3

DEX

14 (+2)

Save +2

CON

16 (+3)

Save +3

INT

5 (-3)

Save -3

WIS

10 (+0)

Save +0

CHA

13 (+1)

Save +1

Saving Throws Strength +5

Skills Perception +2, Stealth +4

Immunities Frightened

Senses Passive Perception 12

Languages None

CR 4

Traits

Spell Imprint. As part of the darkenbeast's creation, its creator can cast one spell of level 5 or lower with a casting time of an action. The spell has no effect but is stored within the darkenbeast. While within 30 feet of the darkenbeast, the darkenbeast's creator can cast the stored spell, requiring no spell components and using the caster's spellcasting ability. When the spell is cast this way, its effects originate from the darkenbeast (as if the darkenbeast were the spellcaster), and immediately after the spell is cast, the darkenbeast dies in a flash of purple flame.

Sunlight Sensitivity. While in sunlight, the darkenbeast has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The darkenbeast makes three Rend attacks.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Slashing damage.

Bonus Actions

Shadow Stalker. While in Dim Light or Darkness, the darkenbeast takes the Disengage or Hide action.