Emerald Claw Knight

Small or Medium Humanoid, Lawful Evil
EFA

AC 18

HP 52 (8d8 + 16)

Speed 30 ft.

STR

17 (+3)

Save +3

DEX

11 (+0)

Save +0

CON

14 (+2)

Save +2

INT

13 (+1)

Save +1

WIS

10 (+0)

Save +2

CHA

13 (+1)

Save +1

Saving Throws WIS +2

Skills Athletics +5, Perception +2

Senses Passive Perception 12

Languages Common, Dwarvish

CR 2

Actions

Multiattack. The knight makes two attacks, using Flail or Javelin in any combination.

Flail. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.

Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.