Emerald Claw Knight
Small or Medium Humanoid, Lawful EvilAC 18
HP 52 (8d8 + 16)
Speed 30 ft.
STR
17 (+3)
Save +3
DEX
11 (+0)
Save +0
CON
14 (+2)
Save +2
INT
13 (+1)
Save +1
WIS
10 (+0)
Save +2
CHA
13 (+1)
Save +1
Saving Throws WIS +2
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarvish
CR 2
Actions
Multiattack. The knight makes two attacks, using Flail or Javelin in any combination.
Flail. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.
Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.