Dire Troll
Huge Giant, Chaotic EvilAC 15 (natural armor)
HP 172 (15d12 + 75)
Speed 40 ft.
STR
22 (+6)
Save +6
DEX
15 (+2)
Save +2
CON
21 (+5)
Save +5
INT
9 (-1)
Save -1
WIS
11 (+0)
Save +5
CHA
5 (-3)
Save +2
Saving Throws WIS +5, CHA +2
Skills Perception +5
Resistances Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Condition Immunities Frightened, Poisoned
Senses darkvision 60 ft., Passive Perception 15
Languages Giant
CR 13
Traits
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.
Actions
Multiattack. The troll makes one Bite attack and four Claw attacks.
Bite. 11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage.
Claws. 11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Whirlwind of Claws (Recharge 5+). Each creature within 10 feet of the troll must make a 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.