Vulkoori Venom Priest

Medium Humanoid (Elf), Neutral Evil
EFA

AC 15

HP 44 (8d8 + 8)

Speed 30 ft.

STR

15 (+2)

Save +2

DEX

16 (+3)

Save +3

CON

12 (+1)

Save +3

INT

10 (+0)

Save +0

WIS

16 (+3)

Save +5

CHA

13 (+1)

Save +1

Saving Throws CON +3, WIS +5

Skills Perception +5, Religion +2, Stealth +5

Resistances Poison

Senses Darkvision 120 ft., Passive Perception 15

Languages Common, Elvish, Giant

CR 2

Traits

Fey Ancestry. Magic can't put the priest to sleep.

Actions

Venom Staff. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks): At Will: Dancing Lights, Ray of Sickness, Thaumaturgy. 1/Day Each: Cure Wounds, Hold Person, Protection from Poison.

Bonus Actions

Intensify Poison. Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.