Vulkoori Venom Priest
Medium Humanoid (Elf), Neutral EvilAC 15
HP 44 (8d8 + 8)
Speed 30 ft.
STR
15 (+2)
Save +2
DEX
16 (+3)
Save +3
CON
12 (+1)
Save +3
INT
10 (+0)
Save +0
WIS
16 (+3)
Save +5
CHA
13 (+1)
Save +1
Saving Throws CON +3, WIS +5
Skills Perception +5, Religion +2, Stealth +5
Resistances Poison
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Elvish, Giant
CR 2
Traits
Fey Ancestry. Magic can't put the priest to sleep.
Actions
Venom Staff. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks): At Will: Dancing Lights, Ray of Sickness, Thaumaturgy. 1/Day Each: Cure Wounds, Hold Person, Protection from Poison.
Bonus Actions
Intensify Poison. Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.