Hobgoblin Warrior

Medium Fey (goblinoid), Lawful Evil
MM'24

AC 18

HP 11 (2d8 + 2)

Speed 30 ft.

STR

13 (+1)

Save +1

DEX

12 (+1)

Save +1

CON

12 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

9 (-1)

Save -1

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

CR 1/2

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.