Redcap
Small Fey, Chaotic EvilAC 14 (natural armor)
HP 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
Save +4
DEX
13 (+1)
Save +1
CON
18 (+4)
Save +4
INT
10 (+0)
Save +0
WIS
12 (+1)
Save +1
CHA
9 (-1)
Save -1
Skills Athletics +6, Perception +3
Senses darkvision 60 ft., Passive Perception 13
Languages Common, Sylvan
CR 3
Traits
Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.
Actions
Multiattack. The redcap makes three Wicked Sickle attacks.
Wicked Sickle. 6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Ironbound Pursuit. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.