Redcap

Small Fey, Chaotic Evil
MPMM

AC 14 (natural armor)

HP 45 (6d6 + 24)

Speed 25 ft.

STR

18 (+4)

Save +4

DEX

13 (+1)

Save +1

CON

18 (+4)

Save +4

INT

10 (+0)

Save +0

WIS

12 (+1)

Save +1

CHA

9 (-1)

Save -1

Skills Athletics +6, Perception +3

Senses darkvision 60 ft., Passive Perception 13

Languages Common, Sylvan

CR 3

Traits

Iron Boots. The redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions

Multiattack. The redcap makes three Wicked Sickle attacks.

Wicked Sickle. 6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Ironbound Pursuit. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.