Vampire Nosferatu

Small or Medium Undead, Chaotic Evil
RHW

AC 16

HP 85 (9d8 + 45)

Speed 40 ft., climb 40 ft.

STR

20 (+5)

Save +5

DEX

18 (+4)

Save +7

CON

21 (+5)

Save +8

INT

6 (-2)

Save -2

WIS

17 (+3)

Save +6

CHA

14 (+2)

Save +2

Saving Throws DEX +7, CON +8, WIS +6

Skills Perception +6, Stealth +10

Resistances Necrotic

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Poisoned

Senses Darkvision 120 ft., Passive Perception 16

Languages Common plus one other language

CR 8

Traits

Blood Frenzy. The nosferatu has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Regeneration. The nosferatu regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point. If the nosferatu takes Radiant damage, this trait doesn't function on the nosferatu's next turn.

Spider Climb. The nosferatu can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Hypersensitivity. The nosferatu takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack. The nosferatu makes one Bite attack and two Claw attacks.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Piercing damage plus 11 (2d10) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the nosferatu regains Hit Points equal to that amount.

Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.

Blood Spew (Recharge 5+). con 16, each creature in a 15-foot Cone. Failure: 27 (6d8) Necrotic damage, and the creature can't regain Hit Points for 1 minute. Success: Half damage only.

Reactions

Bloodthirsty Slash. Trigger: A Bloodied creature the nosferatu can see within 40 feet takes damage. Response: The nosferatu moves up to its Speed without provoking Opportunity Attacks and makes a Claw attack against the triggering creature.