Gnoll Fang of Yeenoghu

Medium Fiend, Chaotic Evil
MM'24

AC 14

HP 71 (11d8 + 22)

Speed 30 ft.

STR

17 (+3)

Save +3

DEX

15 (+2)

Save +2

CON

15 (+2)

Save +4

INT

10 (+0)

Save +0

WIS

11 (+0)

Save +2

CHA

13 (+1)

Save +3

Saving Throws CON +4, WIS +2, CHA +3

Senses Darkvision 60 ft., Passive Perception 10

Languages Abyssal, Gnoll

CR 4

Actions

Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll's next turn.

Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.