Tough Boss

Small or Medium Humanoid, Neutral
MM'24

AC 16

HP 82 (11d8 + 33)

Speed 30 ft.

STR

17 (+3)

Save +5

DEX

14 (+2)

Save +2

CON

16 (+3)

Save +5

INT

11 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

11 (+0)

Save +2

Saving Throws STR +5, CON +5, CHA +2

Senses Passive Perception 10

Languages Common plus one other language

CR 4

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.