Lyrandar Scion
Small or Medium Humanoid (Khoravar), NeutralAC 13
HP 60 (11d8 + 11)
Speed 30 ft.
STR
12 (+1)
Save +3
DEX
16 (+3)
Save +5
CON
13 (+1)
Save +1
INT
12 (+1)
Save +1
WIS
15 (+2)
Save +2
CHA
18 (+4)
Save +4
Saving Throws STR +3, DEX +5
Skills Acrobatics +5, Perception +4
Resistances Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish
CR 4
Actions
Multiattack. The scion makes two Thunderbolt attacks and uses Spellcasting.
Thunderbolt. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30 ft. Hit: 11 (2d6 + 4) Lightning damage plus 9 (2d8) Thunder damage. Critical Hit: The creature also has the Deafened condition for 1 minute.
Spellcasting. The scion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14): At Will: Elementalism, Gust of Wind, Thunderwave.
Bonus Actions
Jump (2/Day). The scion casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
Reactions
Feather Fall (2/Day). The scion casts Feather Fall in response to that spell's trigger, using the same spellcasting ability as Spellcasting.