Myconid Adult

Medium Plant, Lawful Neutral
MM'24

AC 12

HP 16 (3d8 + 3)

Speed 20 ft.

STR

10 (+0)

Save +0

DEX

10 (+0)

Save +0

CON

12 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

13 (+1)

Save +1

CHA

7 (-2)

Save -2

Senses Darkvision 120 ft., Passive Perception 11

Languages telepathy 240 ft.

CR 1/2

Traits

Sun Sickness. While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam. Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.

Pacifying Spores (1/Day). con 11, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.