Myconid Adult
Medium Plant, Lawful NeutralAC 12
HP 16 (3d8 + 3)
Speed 20 ft.
STR
10 (+0)
Save +0
DEX
10 (+0)
Save +0
CON
12 (+1)
Save +1
INT
10 (+0)
Save +0
WIS
13 (+1)
Save +1
CHA
7 (-2)
Save -2
Senses Darkvision 120 ft., Passive Perception 11
Languages telepathy 240 ft.
CR 1/2
Traits
Sun Sickness. While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam. Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.
Pacifying Spores (1/Day). con 11, one creature the myconid can see within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.