Daask Bruiser

Medium Humanoid (Gnoll), Neutral Evil
EFA

AC 17

HP 150 (20d8 + 60)

Speed 30 ft.

STR

20 (+5)

Save +9

DEX

13 (+1)

Save +1

CON

16 (+3)

Save +7

INT

10 (+0)

Save +0

WIS

12 (+1)

Save +5

CHA

14 (+2)

Save +2

Saving Throws STR +9, CON +7, WIS +5

Skills Athletics +9, Intimidation +6, Perception +5

Senses Darkvision 60 ft., Passive Perception 15

Languages Common, Gnoll

CR 9

Traits

Blood Frenzy. The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Actions

Multiattack. The bruiser makes three Pummel attacks and uses Glare.

Pummel. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Bludgeoning damage.

Glare. Wisdom Saving Throw: DC 14, one creature the bruiser can see within 30 feet. Failure: The target has the Frightened condition until the start of the bruiser's next turn.

Reactions

Smackback. Trigger: The bruiser takes damage from a creature within 5 feet. Response: The bruiser makes one Pummel attack, targeting the triggering creature.