Vegepygmy
Small Plant, NeutralAC 13 (natural armor)
HP 13 (3d6 + 3)
Speed 30 ft.
STR
7 (-2)
Save -2
DEX
14 (+2)
Save +2
CON
13 (+1)
Save +1
INT
6 (-2)
Save -2
WIS
11 (+0)
Save +0
CHA
7 (-2)
Save -2
Skills Perception +2, Stealth +4
Resistances Lightning; Piercing
Senses darkvision 60 ft., Passive Perception 12
Languages Vegepygmy
CR 1/4
Traits
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Claws. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sling. 4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.