Yagnoloth

Large Fiend (yugoloth), Neutral Evil
MPMM

AC 17 (natural armor)

HP 147 (14d10 + 70)

Speed 40 ft.

STR

19 (+4)

Save +4

DEX

14 (+2)

Save +6

CON

21 (+5)

Save +5

INT

16 (+3)

Save +7

WIS

15 (+2)

Save +6

CHA

18 (+4)

Save +8

Saving Throws DEX +6, INT +7, WIS +6, CHA +8

Skills Deception +8, Insight +6, Perception +6, Persuasion +8

Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)

Immunities Acid; Poison

Condition Immunities Poisoned

Senses blindsight 60 ft., darkvision 60 ft., Passive Perception 16

Languages Abyssal, Infernal, telepathy 60 ft.

CR 11

Traits

Magic Resistance. The yagnoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The yagnoloth makes one Electrified Touch attack and one Massive Arm attack, or it makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.

Electrified Touch. 8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.

Massive Arm. 8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) force damage. If the target is a creature, it must succeed on a 16 Constitution saving throw or become stunned until the end of the yagnoloth's next turn.

Battlefield Cunning (Recharge 4+). Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.

Life Leech. The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to half the necrotic damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Teleport. The yagnoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.