Mordenheim's Monster

Medium Construct, Neutral
RHW

AC 18

HP 161 (19d8 + 76)

Speed 40 ft.

STR

22 (+6)

Save +10

DEX

16 (+3)

Save +7

CON

19 (+4)

Save +4

INT

14 (+2)

Save +2

WIS

10 (+0)

Save +0

CHA

5 (-3)

Save -3

Saving Throws STR +10, DEX +7

Skills Acrobatics +7, Athletics +14

Resistances Bludgeoning; Piercing; Slashing

Immunities Lightning; Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 60 ft., Passive Perception 10

Languages Common plus one other language

CR 12

Traits

Greater Lightning Absorption. Whenever the monster is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt, and its Speed increases by 40 feet until the end of its next turn.

Immutable Form. The monster can't shape-shift.

Magic Resistance. The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The monster makes two Slam attacks and uses Crush or Throw.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 18) from one of two hands.

Crush. str 18, one creature Grappled by the monster. Failure: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target has the Restrained condition. While Restrained, the target is suffocating.

Throw. The monster throws a creature Grappled by it to a space it can see within 30 feet of itself that isn't in the air. dex 18, the creature thrown and each creature in the destination space. Failure: 13 (2d6 + 6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Bonus Actions

Violent Leap. The monster spends 10 feet of movement to jump to a space within 40 feet that contains one or more Medium or smaller creatures. dex 18, each creature in the monster's destination space. Failure: 14 (4d6) Bludgeoning damage, and the target has the Prone condition. Failure or Success: The target moves to the nearest unoccupied space.