Stench Kow

Large Fiend (cattle), Unaligned
MPMM

AC 10

HP 15 (2d10 + 4)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

10 (+0)

Save +0

CON

14 (+2)

Save +2

INT

2 (-4)

Save -4

WIS

10 (+0)

Save +0

CHA

4 (-3)

Save -3

Resistances Cold; Fire; Poison

Senses darkvision 60 ft., Passive Perception 10

CR 1/2

Traits

Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore. 6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.