Stench Kow
Large Fiend (cattle), UnalignedAC 10
HP 15 (2d10 + 4)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
10 (+0)
Save +0
CON
14 (+2)
Save +2
INT
2 (-4)
Save -4
WIS
10 (+0)
Save +0
CHA
4 (-3)
Save -3
Resistances Cold; Fire; Poison
Senses darkvision 60 ft., Passive Perception 10
CR 1/2
Traits
Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.
Actions
Gore. 6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.