Myconid Sprout

Small Plant, Lawful Neutral
MM'24

AC 10

HP 3 (1d6)

Speed 10 ft.

STR

8 (-1)

Save -1

DEX

10 (+0)

Save +0

CON

10 (+0)

Save +0

INT

8 (-1)

Save -1

WIS

11 (+0)

Save +0

CHA

5 (-3)

Save -3

Senses Darkvision 120 ft., Passive Perception 10

Languages telepathy 240 ft.

CR 0

Traits

Sun Sickness. While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.

Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.