Myconid Sprout
Small Plant, Lawful NeutralAC 10
HP 3 (1d6)
Speed 10 ft.
STR
8 (-1)
Save -1
DEX
10 (+0)
Save +0
CON
10 (+0)
Save +0
INT
8 (-1)
Save -1
WIS
11 (+0)
Save +0
CHA
5 (-3)
Save -3
Senses Darkvision 120 ft., Passive Perception 10
Languages telepathy 240 ft.
CR 0
Traits
Sun Sickness. While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.