Sword Wraith Commander

Medium Undead, Lawful Evil
MPMM

AC 18 (breastplate, shield)

HP 127 (15d8 + 60)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

14 (+2)

Save +2

CON

18 (+4)

Save +4

INT

11 (+0)

Save +0

WIS

12 (+1)

Save +1

CHA

14 (+2)

Save +2

Skills Perception +4

Resistances Necrotic; Bludgeoning, Piercing, Slashing (from nonmagical attacks)

Immunities Poison

Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious

Senses darkvision 60 ft., Passive Perception 14

Languages the languages it knew in life

CR 8

Traits

Turning Defiance. The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.

Unusual Nature. The commander doesn't require air, food, drink, or sleep.

Actions

Multiattack. The commander makes two Longsword or Longbow attacks.

Longsword. 7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. 5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day). If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

Bonus Actions

Martial Fury. The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.