Master Thief

Medium Humanoid, Any
MPMM

AC 16 (studded leather)

HP 84 (13d8 + 26)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

18 (+4)

Save +7

CON

14 (+2)

Save +2

INT

11 (+0)

Save +3

WIS

11 (+0)

Save +0

CHA

12 (+1)

Save +1

Saving Throws DEX +7, INT +3

Skills Acrobatics +7, Athletics +3, Perception +3, Sleight Of Hand +7, Stealth +7

Senses Passive Perception 13

Languages any one language (usually Common) plus thieves' cant

CR 5

Traits

Evasion. If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.

Actions

Multiattack. The thief makes three Shortsword or Shortbow attacks.

Shortsword. 7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow. 7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Cunning Action. The thief takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.