Orien Enforcer
Small or Medium Humanoid (Human), NeutralAC 16
HP 55 (10d8 + 10)
Speed 35 ft.
STR
12 (+1)
Save +1
DEX
18 (+4)
Save +6
CON
13 (+1)
Save +1
INT
16 (+3)
Save +3
WIS
14 (+2)
Save +4
CHA
11 (+0)
Save +0
Saving Throws DEX +6, WIS +4
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common plus two other languages
CR 4
Actions
Multiattack. The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.
Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 9 (2d4 + 4) Piercing damage plus 7 (2d6) Poison damage.
Lightning Cage (Recharge 5+). Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. Failure: 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Success: Half damage only.
Bonus Actions
Misty Step (2/Day). The enforcer casts Misty Step, using Intelligence as the spellcasting ability.
Reactions
Temporal Disruption (1/Day). Trigger: The enforcer takes damage from a melee attack. Response: The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.