Derro

Small Aberration, Chaotic Evil
MPMM

AC 13 (leather armor)

HP 13 (3d6 + 3)

Speed 30 ft.

STR

10 (+0)

Save +0

DEX

14 (+2)

Save +2

CON

12 (+1)

Save +1

INT

11 (+0)

Save +0

WIS

5 (-3)

Save -3

CHA

9 (-1)

Save -1

Skills Stealth +4

Senses darkvision 120 ft., Passive Perception 7

Languages Dwarvish, Undercommon

CR 1/4

Traits

Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooked Spear. 2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.

Light Crossbow. 4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.