Dreaming Dark Infiltrator

Small or Medium Humanoid, Lawful Evil
EFA

AC 15

HP 104 (16d8 + 32)

Speed 30 ft.

STR

14 (+2)

Save +2

DEX

17 (+3)

Save +3

CON

15 (+2)

Save +2

INT

18 (+4)

Save +7

WIS

16 (+3)

Save +6

CHA

17 (+3)

Save +6

Saving Throws INT +7, WIS +6, CHA +6

Skills Deception +6, Insight +6, Stealth +6

Resistances Psychic

Senses Truesight 30 ft., Passive Perception 13

Languages Common, Quori; telepathy 120 ft.

CR 7

Actions

Multiattack. The infiltrator makes three Mind Blade attacks.

Mind Blade. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.

Spellcasting. The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15): 1/Day: Synaptic Static. 3/Day: Detect Thoughts.

Bonus Actions

Mind Curse. Wisdom Saving Throw: DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. Failure: The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Success: Half damage only.