Blackguard
Medium Humanoid (paladin), Neutral EvilAC 18 (plate)
HP 119 (14d8 + 56)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
11 (+0)
Save +0
CON
18 (+4)
Save +4
INT
11 (+0)
Save +0
WIS
14 (+2)
Save +5
CHA
15 (+2)
Save +5
Saving Throws WIS +5, CHA +5
Skills Athletics +7, Deception +5, Intimidation +5
Senses Passive Perception 12
Languages any one language (usually Common)
CR 8
Actions
Multiattack. The blackguard makes three attacks, using Glaive, Shortbow, or both.
Glaive. 7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Shortbow. 3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). Each enemy within 30 feet of the blackguard must succeed on a 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Bonus Actions
Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:
Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Shove. The target is pushed up to 10 feet away and knocked prone.