Carrionette

Tiny Construct, Chaotic Evil
RHW

AC 15

HP 17 (5d4 + 5)

Speed 25 ft.

STR

8 (-1)

Save -1

DEX

15 (+2)

Save +2

CON

12 (+1)

Save +1

INT

8 (-1)

Save -1

WIS

14 (+2)

Save +2

CHA

14 (+2)

Save +2

Skills Stealth +6

Resistances Poison; Psychic

Condition Immunities Charmed, Exhaustion, Frightened, Poisoned

Senses Darkvision 60 ft., Passive Perception 12

Languages Common plus one other language

CR 1

Actions

Silver Needle. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Necrotic damage. If the target is a Humanoid not cursed by a carrionette, it is subjected to the following effect. cha 11. Failure: The target is cursed for 1 minute. Until the curse ends, the target has the Poisoned condition, and its Speed is reduced by 10 feet.

Soul Swap (Recharge 5+). cha 11, one Humanoid the carrionette can see within 15 feet that is cursed by its Silver Needle. Failure: The carrionette possesses the target's body, and the target possesses the carrionette's body and has the Unconscious condition for 1 hour. While possessing another body, the carrionette and target retain their alignments; personalities; Intelligence, Wisdom, and Charisma scores; and languages known. They otherwise adopt the other creature's game statistics, though the target can't use this Soul Swap action. The possession is undone if the target (while in the carrionette's body) deals damage to the carrionette (in the target's original body) with its Silver Needle. If either body is destroyed, both the carrionette and the target die.